Senay Hasköy's profile

In-Game Cinematics

After creating the 3D rig and animations for our mobile game called "Call Of Colors" in Autodesk Maya, I integrated them into Unity. Then, using Unity Timeline and Cinemachine tools, I worked on end-level cinematic animations and particles. I edited the Maya animations in Unity according to the camera angle in Unity. I also created level animations as well, but the examples below are cinematics.

You can find information about our collaboration with Unity at https://unity.com/case-study/call-of-colors
In-Game Cinematics
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In-Game Cinematics

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